AI AR Product
AI is different from VR and AR, because it doesn't work on the level of user's perception - it is a technology under the hood of the product you use. This is how Spottily knows what to play next after your favourite song. It is the gathering and processing the vast amounts of information to make the user experience better and tailored to the user. Augmented Reality - this is any technology that augments your real life experience with the digital one - you can show your kids a wombat on the floor of their room through the screen on your smartphone.
This is any technology that augments your real life experience with the digital one - you can show your kids a wombat on the floor of their room through the screen on your smartphone.
Firstly, you shouldn't create an AR app because it's trendy. AR will never improve an app, in any way, if AR simply doesn't work for the users you're designing for.
Pokémon Go works really well as an AR app because:
- People are already "out and about", so it stirs up feelings of adventure in a world that might otherwise feel quite mundane otherwise
- Pokémon as a brand has always been about exploring, or "travel[ing] across the land", if you remember the original lyrics
Augmented reality works best when the user doesn't have to learn a new trick, so take advantage of the technology the user already knows how to use (i.e. the device camera, maps, etc, etc). Lastly, I would recommend that you actually download and use AR apps like Google Translate—the more you familiarize yourself with AR as a user, the easier it'll be to empathize and design for them.
The Future of AR, AI, and VR
Designers absolutely need to know about these technologies if they want to stay in the game. It's not to say that we've mastered traditional UX but these concepts certainly aren't new and we should start to feel quite familiar with what users need now. Augmented reality, virtual reality, artificial intelligence and wearable are new the big bosses, and designers need to learn how to kick their ass to beat the game 100%. And even if the mechanics of the VR and AR might not translate to regular UX, the experiments might bring you some new ideas. As for the AI - it is here to stay and rule.
What is Virtual Reality
Virtual reality is about being immersed in a computerized, three-dimensional environment where fake sounds and visuals trick you into believing the virtual world is actually real. It's designed to boost the gaming experience and other situations where the user wants to experience something as if it were real. I mean, imagine experiencing something, without really experiencing it. Imagine interacting with a menu bar, as if it were really there. All rules are all the window.
Uses of AI in Augmented Reality
Pose Estimation Infer the position of Objects like hands and fingers , which are used to control AI.
Image and Scene Labeling Classify an Image and trigger an AR Label to be displayed.
Semantic Segmentation and OcclusionSegment and Occlude any object specified.
Uses of AI in Virtual Reality
Procedural Content Generation Design Characters , Environment ,other graphical object at scale. Virtual Humans Train animation to respond in real time. Embodied Interaction Design more natural movement interaction system.